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- WGT 3D rendering system notes:
-
- This system is still under development. It can read 3DS files directly and
- view/rotate them realtime using several different rendering methods.
-
- The keyframer animation section is not working yet. Do not attempt to
- use the animate_objects command or the program will crash.
-
- The program will create various light tables depending on which method
- you choose. Once it has created the table, it saves it to disk for the
- next time you run the program. If you decide to change the texture, you
- will have to delete all the .DAT files from the directory so the program
- will recreate the tables. There are a few textures you can try:
- water.pcx, tiger.pcx, and stone.pcx.
- The program uses texture.pcx so just copy one of these files over
- texture.pcx to try a new image.
-
- Translucent texture and gouraud is commonly used with motion blur. When
- using motion blur, the screen is not cleared between frames. If a
- translucent object is drawn several times on the same spot, it will get
- brighter. Some good values to try are 0.2 for the translucent foreground,
- 0.9 for the background, and 0.9 for the motion blur.
-
- You may want to change the maximum number of polygons and vertices by
- changing the #define statements in the source code. It is currently
- set to handle very large files.
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